![]() Reece could have simply made this a webtoy if sharing the art with no effort on the player's part was all that he wanted to do. ![]() The myriad sound effects and music work perfectly with the visuals, so don't turn the sound and music off unless you don't have a choice otherwise. I started to write a bit about some of the surprises in store, but it's really better for you to discover the, yes, wonders of the animations during and between holes yourself. Here, you can check out your achievements for things like speed completion, check your current and previous scores, and jump to a specific hole if you've already completed the game.Īnalysis: The world of Wonderputt is a delightfully surreal locale. The upper left corner contains sound and music controls, as well as an "i" icon that takes you to something like a menu screen. After you beat the game once, you'll unlock a mode where collectables (little rainbow gems) will appear on the course, and collecting them will fill up a rainbow and add points to your score. If you're playing in normal mode (the mode that's available when you first start the game), your only goal is to complete each hole with the fewest strokes possible. The control scheme should be familiar, especially to those who have played the studio's previous release Adverputt: move the cursor around, and an arrow will show where you're aiming and how powerful the hit will be. But just look at that screencap! That's some seriously wonderful art there, and wait until you see it animated. ![]() How to characterize Wonderputt, the new mini-golf putting game from Reece Millidge of Damp Gnat? You're pushing a little ball around eighteen holes in pursuit of the lowest score, so it may seem like an open-and-shut adventure golf game with a healthy helping of physics to power some impossible in the real world issues like a course that's inspired by M.
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