![]() But you can press down on the right stick and pretend to do a bayonet charge. ![]() One nice touch is the echo that you hear when a gun goes off inside a bunker. But the weapons themselves have a nice pop, even though the sound designers on the Sledgehammer Games team had to come up with creative ways to reproduce the sound of some of the weapons. We hear some of the usual battle chatter and other ambient sounds of distant artillery. ![]() That helps equalize the play for more sluggish players like me. It is a slower-paced Call of Duty, where you don’t rack up kills as fast as in the sci-fi games because World War II weapons are shorter range, and they have slower rates of fire. I haven’t seen absurd kill/death ratios that imply some kind of imbalance that expert players are exploiting.
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